Frida解CTF:攻防世界-mobile 进阶 boomshakalaka-3
前言
作者:poilzero
博客:http://poilzero.cn
主逻辑
同一个package中的a类需要进一步分析
其中使用到了SharedPreferences,这是android lib层提供的一个边界的存储库
- 使用xml语法保存内容,并对其操作函数封装
- 对应的数据保存路径在:
/data/data/包名/shared_prefs/xx.xml
中
注释如下
package com.example.plane;
import android.os.Bundle;
import org.cocos2dx.lib.Cocos2dxActivity;
import org.cocos2dx.lib.Cocos2dxGLSurfaceView;
public class FirstTest extends Cocos2dxActivity {
static {
System.loadLibrary("cocos2dcpp");
}
@Override // org.cocos2dx.lib.Cocos2dxActivity
protected void onCreate(Bundle arg5) {
super.onCreate(arg5);
new a(this, "flag").d("YmF6aW5nYWFhYQ==");//创建flag.xml附加保存YmF6aW5nYWFhYQ==
new a(this, "Cocos2dxPrefsFile").d("N0");//创造Cocos2dxPrefsFile.xml附加保存NO
}
@Override // org.cocos2dx.lib.Cocos2dxActivity
public Cocos2dxGLSurfaceView onCreateView() {
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
new a(this, "Cocos2dxPrefsFile").d("MG");
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
return glSurfaceView;
}
}
package com.example.plane;
import android.content.Context;
import android.content.SharedPreferences;
public class a {
private SharedPreferences editor;//SharedPreferences
public a(Context arg1, String arg2) {
this.editor = null;
this.editor = arg1.getSharedPreferences(arg2, 0); //获取sharedPreferences对象,文件不存在的时候创建空文件
}
public void b() {//设置文件DATA的值为空(初始化)
this.editor.edit().putString("DATA", "").commit();//
}
public String c() {//得到文件DATA的值中
return this.editor.getString("DATA", "");
}
public void d(String arg1) {//保存 DATA原来的的内容+arg1 到文件DATA键值中
this.editor.edit().putString("DATA", String.valueOf(String.valueOf(this.c())) + arg1).commit();
}
}
游戏逻辑:分数修改
查看文件后发现flag.xml是假flag,真正的flag是根据分数动态保存到Cocos2dxPrefsFile.xml中,因为cocos2dx的游戏逻辑主要在so文件中,对其进行分析,通过score关键字查找分数相关的函数。
发现可疑函数:updateScore(其对Cocos2dxPrefsFile.xml文件进行了写入操作)
cocos2d::CCUserDefault *__fastcall ControlLayer::updateScore(cocos2d::CCUserDefault *this, int a2)
{
//define ...
strcpy(v32, "data");
v2 = 0;
v34 = 0;
v18 = this;
v33 = 0;
do
{
*((_BYTE *)&v33 + v2) = v32[v2] ^ 0x20;
++v2;
}
while ( v2 != 4 );
if ( (unsigned int)a2 <= 0x3B9ACA00 )
{
v4 = cocos2d::CCUserDefault::sharedUserDefault(this);
sub_3A34D8(v21, &byte_3F92A0, v19);
cocos2d::CCUserDefault::getStringForKey(v20, v4, &v33, v21);
v5 = (cocos2d::CCUserDefault *)sub_3A1DDC(v21);
switch ( a2 )
{
case 100:
v6 = cocos2d::CCUserDefault::sharedUserDefault(v5);
std::operator+<char>(v22, v20, "MW");
cocos2d::CCUserDefault::setStringForKey(v6, &v33, v22);
v7 = v22;
break;
case 600:
v8 = cocos2d::CCUserDefault::sharedUserDefault(v5);
std::operator+<char>(v23, v20, "Rf");
cocos2d::CCUserDefault::setStringForKey(v8, &v33, v23);
v7 = v23;
break;
case 700:
v9 = cocos2d::CCUserDefault::sharedUserDefault(v5);
std::operator+<char>(v24, v20, "Rz");
cocos2d::CCUserDefault::setStringForKey(v9, &v33, v24);
v7 = v24;
break;
default:
if ( (unsigned __int32 *)a2 == &stru_BB4.st_value )
{
v10 = cocos2d::CCUserDefault::sharedUserDefault(v5);
std::operator+<char>(v25, v20, "Bt");
cocos2d::CCUserDefault::setStringForKey(v10, &v33, v25);
v7 = v25;
}
else if ( a2 == 5600 )
{
v11 = cocos2d::CCUserDefault::sharedUserDefault(v5);
std::operator+<char>(v26, v20, "RV");
cocos2d::CCUserDefault::setStringForKey(v11, &v33, v26);
v7 = v26;
}
else if ( (unsigned __int32 *)a2 == &stru_26A4.st_size )
{
v12 = cocos2d::CCUserDefault::sharedUserDefault(v5);
std::operator+<char>(v27, v20, "9Z");
cocos2d::CCUserDefault::setStringForKey(v12, &v33, v27);
v7 = v27;
}
else if ( (unsigned __int8 *)a2 == &stru_4644.st_info )
{
v13 = cocos2d::CCUserDefault::sharedUserDefault(v5);
std::operator+<char>(v28, v20, "b1");
cocos2d::CCUserDefault::setStringForKey(v13, &v33, v28);
v7 = v28;
}
else if ( (unsigned __int8 *)a2 == &stru_15AD4.st_info )
{
v14 = cocos2d::CCUserDefault::sharedUserDefault(v5);
std::operator+<char>(v29, v20, "Vf");
cocos2d::CCUserDefault::setStringForKey(v14, &v33, v29);
v7 = v29;
}
else if ( (unsigned __int8 *)a2 == &stru_18694.st_info )
{
v15 = cocos2d::CCUserDefault::sharedUserDefault(v5);
std::operator+<char>(v30, v20, "S2");
cocos2d::CCUserDefault::setStringForKey(v15, &v33, v30);
v7 = v30;
}
else
{
if ( a2 != 1000000000 )
{
LABEL_25:
v17 = cocos2d::CCString::createWithFormat((cocos2d::CCString *)"%d", (const char *)a2);
(*(void (__fastcall **)(_DWORD, _DWORD))(**((_DWORD **)v18 + 66) + 428))(
*((_DWORD *)v18 + 66),
*(_DWORD *)(v17 + 20));
return (cocos2d::CCUserDefault *)sub_3A1DDC(v20);
}
v16 = cocos2d::CCUserDefault::sharedUserDefault(v5);
std::operator+<char>(v31, v20, "4w");
cocos2d::CCUserDefault::setStringForKey(v16, &v33, v31);
v7 = v31;
}
break;
}
sub_3A1DDC(v7);
goto LABEL_25;
}
return this;
}
exp
游戏启动状态下暂停游戏
使用frida主动调用updateScore函数每次增加一百,因为不可能全部穷举一遍,特大的单独调用一次就好。
之所以调用从第二次开始,因为如果从第一次开始,第一次的分数是100,我主动调用也有100,会重复添加字符
要是从第一次开始主动调用从200开始,当我主动调用结束,还会添加一个分数是100的字符
(游戏结束才会添加末尾的剩余字符到文件中)
- exp_frida_inject.py
- exp_frida_inject.js
# exp_frida_inject.py
import frida
import sys
device = frida.get_usb_device()
pid = device.spawn(["com.example.plane"])
session = device.attach(pid)
device.resume(pid)
import time
time.sleep(0.1)
def on_message(message, data):
# assert None==message.get('payload', None)
print(message)
with open('exp_frida_inject.js', 'rt', encoding='utf8') as fs:
script = fs.read()
script = session.create_script(script)
script.on("message", on_message)
script.load()
sys.stdin.read()
//exp_frida_inject.js
var str_name_so = "libcocos2dcpp.so"; //要hook的so名
var n_addr_func_offset = 0x015C9E4; //0x0DC8;
//加载到内存后 函数地址 = so地址 + 1 + 函数偏移
var n_addr_so = Module.findBaseAddress(str_name_so);
var n_addr_func = n_addr_so.add(n_addr_func_offset + 1);
var ptr_func = new NativePointer(n_addr_func);
var ptr_ccud;
var cnt = 0;
function updata_score(score){
var cocos_updata_score = new NativeFunction(ptr_func, 'pointer', ['pointer', 'int'], ['fastcall']);
return cocos_updata_score(ptr_ccud, score)
}
Interceptor.attach(ptr_func, {
onEnter:
function(args){
cnt++;
//args[0] this
args[1] score
console.log("call "+cnt+" times. value: "+args[1]+". address: "+args[0]);
ptr_ccud = args[0];
if(cnt==2){
for(var i=200; i<0xACA00; i+=100){//遍历到最大时间不够,特大数单独处理了
var ret_ptr = updata_score(i);
}
updata_score(1000000000);//so中一个特别大的需要写入的分数值,遍历不到
console.log("success call");
}
},
onLeave:
function(retval){
}
});
最后读取文件debase后得到:0ctf{C0coS2d_AnDro1d_G0mE_YoU_Kn0w?}
cancro:/data/data/com.example.plane/shared_prefs # cat Cocos2dxPrefsFile.xml
<?xml version='1.0' encoding='utf-8' standalone='yes' ?>
<map>
<int name="HighestScore" value="400" />
<string name="DATA">MGN0ZntDMGNvUzJkX0FuRHJvMWRfRzBtRV9Zb1VfS24wdz99</string>
<boolean name="isHaveSaveFileXml" value="true" />
</map>
3 comments
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